Evolve Guide - Command An Army Wiki
How unit evolution works, which troops can evolve, what each step demands and how to spend materials without wasting a single gem.
Overview
Evolution is the one-time power jump that turns a basic troop into a stronger, higher-tier unit. It unlocks after you reach the required level and costs cash and gems scaled by rarity. This page lists every path and shows the order that returns the most value, so read it beside the Best Classes guide before you invest.
Evolve and Ascension Video
This guide covers summoning, evolutions and ascension in one run, which makes it the clearest way to see how a troop changes after it evolves. Watch how the narrator orders his upgrades, then mirror the sequence with the steps further down this page and the Ascension Guide.
What Evolution Actually Does
Evolution raises a unit's base stats and pushes it into a new strength band, usually a bigger jump than a level upgrade. Community testing puts the first evolution near a thirty to fifty percent gain to core stats, though the exact figure varies by unit. Treat it as a guide, and confirm current numbers after each balance update.
The change is permanent, so an evolved unit keeps its new band through every later system. That is exactly why evolution multiplies with stars and ascension instead of competing with them. Confirm the current costs in game, since a specific price can shift with a balance update.
Every Evolution Path
The table below lists the known evolution lines, from the first form to the final one. A unit becomes evolvable once its older progression is pushed far enough, and each step costs more than the last. Match a path to the units you actually field, then fund it through the Create a Better Army plan.
| Base Unit | First Evolution | Final Evolution |
|---|---|---|
| Mercenary | Squire | Knight |
| Shieldman | Sentinel | Imperial Wall |
| Spearman | Pikeman | — |
| Archer | Longbowman | — |
| Scout Rider | Cavalryman | Lancer |
How to Evolve a Unit
Evolving well is a sequence, not a single click. If you max a unit's cheap upgrades before evolving it, the evolution builds on a stronger base, because the cost never refunds anything you skipped. Work through these steps in order for each unit you plan to keep, and check the Best Classes guide for which roles matter.
The order matters most when resources are tight. Fund your carry and your wall first, leave filler units untouched, and revisit everything once you have cleared the early game. For the deeper, third layer of power, continue into the Ascension Guide.
Reach the level gate
Level your account until the evolution system unlocks, then open the evolution menu.
Max cheap upgrades first
Buy the low-cost shop and star upgrades before evolving, since none of them are refunded.
Check the cost
Confirm the cash and gem price for that unit's rarity before you start saving.
Evolve your core
Upgrade your main damage or frontline troop first, then move to the next priority.
Evolve Priority at a Glance
Where you spend first decides how fast your army snowballs. In general, evolve the troop that carries your damage and the troop that holds your line, then let the rest wait. Spreading evolutions thin looks busy but leaves you weaker, so follow the Class Tier List and fund your core first.
If you are unsure what you actually field, review your last few matches before spending anything. The Best Units page is a solid reference for which troops deserve a permanent loadout slot and, by extension, your evolution budget each new season.
First: Damage Carry
Evolve the unit that wins your fights; every percent of its output compounds.
Second: Your Wall
A tougher frontline survives longer pushes and protects the troops behind it.
Third: Support
Support and healer troops multiply the value of everything you already evolved.
Last: Filler
Skip units you rarely field; their evolution almost never returns the cost.
Evolution Mistakes to Avoid
Most wasted gems in the evolution system come from a handful of repeated mistakes. Avoiding them is easier than earning the resources back, so run through this list before your next upgrade session, then double-check the Best Classes guide for priorities.
If you still feel short on material, the fix is usually income, not luck. Redeem active codes and finish your daily and weekly quests first, then revisit the How to Get Gems Fast route to fund the next evolution step comfortably.
- Evolving a unit you barely use instead of your main carry.
- Evolving before you buy the cheaper upgrades that the cost does not refund.
- Spreading evolutions across many units instead of deepening your core.
- Ignoring special units that follow their own, separate rules.
- Spending gems on evolution before confirming the current patch prices.
Frequently Asked Questions
What level unlocks evolution?
You unlock the main progression systems, including evolution, once you reach the required account level. Keep completing quests and winning matches until the evolution menu appears.
How much does evolving cost?
Each evolution costs a mix of cash and gems, and the price scales with the unit's rarity. Legendary evolutions are far pricier than rare ones, so confirm the figure in game.
Is evolution permanent?
Yes. An evolved unit keeps its new stat band for good, and that is why evolution stacks with stars and ascension rather than replacing them.
Which unit should I evolve first?
Evolve the troop that carries your damage or holds your front line. Community advice is to follow your tier order, not the unit you simply like most.
Do special units evolve?
Special and rare units typically do not follow the standard paths and may have their own availability rules, so check their details before you plan an evolution for one.
Should I evolve before upgrading?
No. Max the cheap, non-refundable upgrades first, then evolve, because the evolution cost never returns anything you skipped before you upgraded the unit.
How do I fund evolutions faster?
Redeem every active code and clear your daily and weekly quests for a steady gem income, then spend only on units you actually field in matches.