Battle & Formations - Command An Army Wiki
Attack and defence routines explained: how to push a point, hold a line and keep your formation intact under pressure.
Features
Key Features
- 1
Read the Battlefield
Understand lanes, capture points and spawn flow so you always know where your troops should be standing.
- 2
Attack With Purpose
Push objectives in the right order and time your charges so a single coordinated push can decide the match.
- 3
Hold Your Line
Defensive setups, chokepoints and reinforcement timing that stop enemy pushes before they snowball.
- 4
Order Formations
Keep formations tight, rotate troops when they fall and recover quickly after a wipe.
Articles
All Battle Articles
Build the Biggest Army
A huge army wins fights, but only if it can still fight. Here is how to grow your troop count quickly while keeping your squad strong, balanced and ready to hold ground.
Auto Attack
Automation can carry routine rounds, but it cannot read a battlefield. Here is where letting your troops fight themselves helps, where it quietly loses you the match, and how to stay in control.
Defense Guide
Holding ground is a skill of its own. The right position, a tight formation and well-timed reinforcements can stop a larger army cold, so here is how to build a line that simply does not break.
Attack Guide
Breaking a defended position comes down to timing and discipline, not raw troop count. Here is how to gather your squad, pick the right capture point and commit when the moment is truly right.
FAQ
Frequently Asked Questions
Should I attack or defend?
Attack when your squad has better damage and mobility, and defend when you have durable units plus a chokepoint that is easy to hold.
How do capture points work?
Holding a point requires presence, not just a kill count, so keep at least one unit inside the zone while the rest screen it.
Why does my formation fall apart?
Formations collapse when troops are pulled in different directions. Reissue orders after every death or the line will drift.
Is auto attack reliable?
It is fine for farming routine rounds but weak under pressure, because it cannot react to pushes or reposition your troops.