Classes & Evolution - Command An Army Wiki
Class roles compared side by side, plus the full evolution and ascension paths that turn a basic troop into a winner.
Features
Key Features
Class Roles Compared
Tank, ranged and support roles broken down so you can pick a class that fits the way you like to play.
Counters and Synergy
Which classes beat which, and the pairings that make a squad far stronger than its individual parts.
Evolve and Ascend
Step-by-step evolution and ascension paths, including the materials and time every upgrade tier demands.
Articles
All Classes Articles
Ascension Guide
How the ascension system turns duplicate units into a stronger version of your favourites, with costs, priorities and the order that pays off.
Evolve Guide
How unit evolution works, which troops can evolve, what each step demands and how to spend materials without wasting a single gem.
Class Tier List
A living ranking of every class and role, updated after each balance patch, with the reasoning behind each move up or down the board.
Best Classes
Every player class explained, from frontline bruisers to burst killers, with matchup advice that helps you pick a role and build your army around it.
FAQ
Frequently Asked Questions
Which class should I pick first?
Match the class to your habits: tanks for players who lead pushes, ranged for those who hold angles, support for team-first players.
What does evolution actually change?
Evolution raises a unit's base stats and can unlock new abilities, which is usually a bigger jump than a simple level upgrade.
Is ascension worth the cost?
Once your core units are evolved, ascension is the best long-term gem sink because the stat gains apply to every future match.
Can I change class later?
Yes, but progress is tracked per class. Try each one in casual matches before you commit resources to a single path.